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Arkheron Game Modes: Ascension vs Spires

Updated

At a glance

Ascension sends 15 teams of three into a tower to loot, fight and climb toward a final 3v3. Spires focuses on 3v3 arena fights with equipment selected in a preparation room.

Compare the two modes

Ascension Spires
Starting field 15 teams of three Two teams of three per fight
Equipment Loot and adapt during the run Select equipment in the preparation room
Progress Fight monsters and teams; contest Beacons to ascend Win arena fights to climb floors
Run ending Final 3v3 confrontation Run resets when its limited failure allowance is exhausted

Ascension: loot and climb

Your team searches the Tower for equipment while dealing with creatures and other teams. Beacons are central to ascending. The field narrows as the run progresses, leaving a final three-player team fight.

Spires: focus on combat

The preparation room lets you choose equipment before fighting. Spires puts more emphasis on learning combat and items without Ascension’s initial looting phase. Do not treat every Spires loss as an immediate reset: the mode uses a limited allowance for failed fights.

Where should a new player start?

Complete the Tutorial, then use Training to explore equipment and Bot matches to practise fighting. This is a suggested learning order, not a requirement to unlock the public modes. See Training and Bots and Relics and Eternals.

Why is a mode unavailable?

Public matchmaking runs on event schedules during testing. Check queue availability before treating a closed queue as an installation problem.

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